Originally Posted by
Yora
I ran a six month campaign of D&D 5th edition last year, which I can absolutely say was the best campaign I ever ran in my 20 years as GM by a wide margin.
It also made me realize that D&D is really not what I want out of RPGs. All the best parts of the campaign where when no dice rolls were done for hours, other than the occasional simple skill check. All the parts that I felt were the weakest and I had no fun running where the times were I tried to run dungeons with interesting encounters.
I don't like setting up and running fights.
I don't like dungeons.
I still have no idea how to make exploring dungeons feel like a story.
I still see how it could be a fun game to play a rules-light dungeon crawler where the players do nothing but try to get treasure out of ruined castles, tombs, or caves. But for something where the PCs have goals and motivations, make allies, and create proactive plans to make a change to their world? I just don't see how to do that in large complexes of rooms full of hostile monsters.
Is the roleplaying aspect of D&D gone? I think there actually never was that much to begin with. D&D was always at its best when it knew it was a treasure hunting dungeon crawler. For everything else, it's not the right tool for the job.