With a small salute, Gweyir answers with a chuckle, "Aye aye, captain. Heh. Thought the joke was in poor taste back when we thought the cap' might not have made it," she starts moving along the main street with Father Donavich, while Sokol strolls over to Kellon to join him. Their paths don't diverge for a good minute, but soon a branching side road breaks south and they go their separate ways.

"At least I have a partner whose walking speed I can match, ay?" Sokol playfully jests, although even the tortle's heavy steps outpace him if he doesn't slow down to match. The old zombie's knees audibly creak when they move, like those of a rickety old man; he is, fortunately, spared the discomfort that the mortal elderly must endure.

Their walk is uneventful, until they pass by a large and imposing building that stands out from the rest. The mansion has walls of plastered stone that display many scars where the plaster has fallen away from age and neglect. Drapes cover every window, including a large, arched opening above the mansion's double entrance doors. People come and go through the doors steadily, going in empty handed and emerging with lanterns and baubles to join the other festival decorations hanging on strings. None of the people look particularly festive, and most are too tired to even bother giving Kellon a death glare.

A bronze plaque upon the wall next to the door, much like that of the Durst residence, announces it as the home of Baron Vargas Vallakovich.

There is, however, no sign of the shovel-toting boy outside or around the mansion among the other festival workers. Ahead along their path, should they choose to carry on, is a T intersection. The road splits to the north and to the south. Straight across the intersection stands another notable building. A tiny, cramped thing set in the middle of a yard too large for it, as if there had once been something larger or more grand planned which withered down into this failed sprout of a shop.

This cramped shop has a dark entrance portico, above which hangs a wooden sign shaped like a rocking horse, with a "B" engraved on both sides. Flanking the entrance are two arched, lead-framed windows. Through the dirty glass, one can see jumbled displays of toys and hanging placards bearing the slogan "Is No Fun, Is No Blinsky!" - a phrase Kellon recognizes from the doll belonging to Sokol's missing daughter, as well as a few toys from the Durst house.