Quote Originally Posted by bunsen_h View Post
The "trap" might be a two-step thing. One, relatively easy to spot and disable by a rogue, doesn't actually do very much. The second, much harder to spot, acts on the basis of the state of the first one.

I don't think that that's what's happening, but that's how it could work.
Roy got a WONNNH!! when he went toward the dead end, so if we stipulate that teleportation is happening, it is happening. Ergo, the dead end tunnel is the tunnel where Team Evil is, Roy is correct.

Now, question B: does "bypassing" the trap leave you in a tunnel in the "real" dungeon, or does it also teleport you, with less effects, into the "real" (yes, I'm assuming, shell game and all) dungeon. The answer, in my humble opinion, is does walking down the tunnel yield a bunch of branch points where you can join all the other doors?

That's my idea, 5 Quatloos.