Originally Posted by
Schwann145
I'm a big fan of what 5E is capable of offering to D&D, but if we're being totally honest, I've never seen it actualized. Every forum, youtube video, online or otherwise game, seems to be far more concerned about what is "the best" than what makes for an interesting shared narrative. Which spells you can ignore, which feats are mandatory, which class combinations produce the best results, etc... Doesn't it get tiring?
How does one combat this without abandoning the game altogether?
Take a character I played not-too-recently (yay covid, amirite?) that I had a lot of fun building in my head, but was a pretty huge disappointment on paper: The group was playing in Wildemount around Darktow, doing a sea-faring/pirate theme with The Revelry and whatnot. My character was basically if you took Mr. Gibbs from the Pirates of the Caribbean movies and made him a tough-as-nails jobber; uneducated but smart, burly and gruff but loyal and friendly to his own, good head for numbers, etc.
Mechanically, he was a Path of the Storm Herald Barbarian (taking the "Sea" option every time - very thematic I thought). With levels, rolled stats, and some luck, he had very good Str/Dex/Con so I could comfortably forego wearing armor without tanking my Str, which felt like the right thing to do if you spend most of your time on a ship's deck, right? At any time he had on him a cutlass (shortsword), a hatchet, and 3 flintlock pistols, all ready to fire their one shot before being turned into improvised clubs as needed.
If you're used to optimizing, you can probably see the problems already. He was a high Con Barb so he was tough like I wanted him to be, but being able to take a hit doesn't mean anything if you aren't a threat, and a Barb using a 1h weapon and nothing like GWM means a Barb that hits like a feather, comparatively. Since Storm Herald is thematic, but not particularly strong, as a subclass, that held my potential back even further. I ended up with a character I really liked that just couldn't pull their weight in a party of your typical 5e characters.
The worst part is there just isn't anything to be done about it - there are just a handful of options that are so good that not taking them breaks the game.
Who else has run into this problem and how did it go for you?
Is it time I just left D&D behind for other systems that don't cater so much to min/maxing?