I would go with 'replace' so things don't get cluttered
Going over the Favored Enemies, there's some good stuff in here. If I may make some suggestions? Apologies if i'm not as verbose.
Regarding Favored Environment, I can see that most involve a damage resistance. This is cool, but I think each should match the damage type dealt by dragons that usually live in each region and Favored Enemy shouldn't also give you a resistance that could clash. Perhaps something like the following:
Terrain Adaption
When you finish a long rest you gain resistance to one damage type according to the terrain you finished resting in, which lasts until the end of your next long rest.
Coast/Aquatic: Thunder or Lightning
Arctic: Cold or Force
Desert: Fire or Radiant
Plains/Forest: Piercing or Poison
Highland: Fire or Cold
Swamp: Acid or Poison
Underground: Necrotic or Bludgeoning
Urban: Psychic or Slashing