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Thread: Transcendent Darkness IC

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    Firbolg in the Playground
    Join Date
    Dec 2009
    Location
    England

    Default Re: Transcendent Darkness IC

    Karalan walks around the museum with interest, the sparse offerings not dampening his enjoyment of the experience as he looks over the bits and bobs.

    The bowl gets a little more attention - he wondered why someone would inscribe a meaningless word into it. Perhaps it was a name? The scythe gets a moment's pause to admire it. Although he favoured firearms when he had to fight, there was always something quite elegant to how the Syrne made melee weapons. The scraps are a mild point of interest - not much to immediately draw conclusions from, but whatever the Syrne were doing here, they used automatons.

    The tablet, however...that was something. To cause such a reaction...whatever they were looking for, it was definitely significant. And dangerous. Turning to the curator, he doesn't ask a question yet, instead employing more magical means, drawing on his magical abilities and his artefacts to learn more about the Squat and what he was thinking as he talks to Anemone.

    Spoiler
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    Academic Lore to potentially connect Hesami with any names or places associated with the Syrne: (9d10)[39] roll here (keep 5) potential spec rerolls (5d10)[3][3][4][5][1](16), total 36 (9 8 7 6 6)

    Arcana to figure out if any of the Syrne items are magical (includes +3k0 from Dragon Tear Tiara) (12d10)[7][5][4][2][7][10][9][10][5][3][9][4](75) (keep 5), potential spec rerolls (5d10)[8][9][2][9][3](31), total 45 (10 10 9 9 7)

    Using the Gemstone of Aura Detection to get a read on the curator - TN 10, potentially opposed by his Willpower+Arcana if they suspect what's happening, plain success to give a vague impression of his strongest emotion, raises give more detail (2+ also reveals if he's Exalted): (4d10b2)[8]

    Casting Detect Thoughts - using it gives a general impression, focus power test beating Mental Defence gives more specific thoughts, (his Willpower) raises gives the answer to a specific question - what he knows about the tablet. Focus Power test (keep 5): (6d10)[4][8][5][10][4][7](38), phenomena if needed (2d100)[19][75](94), perils if very unlucky (1d100)[15] - total 34 (10 8 7 5 4, no phenomena)
    Last edited by Volthawk; 2021-02-03 at 12:04 PM.