From your position by the north entrance, the thirty feet range of your magic detection covers only a small portion of it. Still, it doesn't come up entirely empty handed. On the other side of the wall to your west you get a sense of abjuration, not quite 'outside' the entrance but equally not 'inside' the camp. With Caelyn in tow, Melian manages to spot 3 more - one at each entrance, including the one you passed through. Whatever it was, it didn't trigger when you passed over it at least. Both the central tents also have the tinge of magic around them, though there's a bunch of crossing over effects making full identification difficult. Caelyn might note the prisoners giving them the stink-eye. All of them are haggard and half-starved, despite the food that they're preparing, unarmed despite the weapons that they're hammering. The tents in the northwest of the camp are of notably poorer quality, with poorly patched holes to cover tears and clearly using scrap cloth instead of quality. The Chill seems less interested in you than the other Blacktalons, barely giving you a second glance as you pass round the camp. It might well be that they simply can't tell the difference between humans and elves and see no difference between you and any of the other recruits they've had so far.

Most of the Blacktalons that Sam casts his eyes over aren't looking at him, or any individual of the group specifically, their eyes passing over you all in equal measure. One, however, does catch your eye (and Vala's). Across the way, on the opposite side of the Blacktalon tent group, one specifically has his gaze locked on Sam, and doesn't shirk away from matching eyes with him. It's a gaze that bores into you with recognition. He knows you. And he doesn't like you. Vala's eyes follow Sam's to the Blacktalon and back. "You know that guy?"

Glyph spots Venkt moving from the northern central tent to the southern one, and heads towards it. Just as they're crossing the threshold into the central section, the hobgoblin guard reaches down to grab the cat, saying something in goblinoid you can't understand. Glyph dodges, however, avoiding the meaty sausage fingers of the hob and it grumbles to his fellow guard who sighs and points his crossbow at the tiny familiar with clear intent to loose a bolt.

Spoiler: OOC
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Melian, specifically, can make a DC18 Arcana Check (with advantage) to identify the abjuration spell(s) as
Spoiler: Double Spoiler
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A Glyph of Warding


Sam, specifically, can make a DC13 Intelligence check to remember the man:
Spoiler: Double Spoiler
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He's a Blacktalon who was part of a failed ambush that you thwarted before arriving at the Friendly Arm for the first time.


Spoiler: Map to show where you ended up in camp
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