Originally Posted by
Max_Killjoy
A game setting does need to be designed to be fun and functional to game in.
But there's more to good worldbuilding than piling the "parts to game in" on a big pile.
Farmland isn't there to be adventured in, primarily, but one assumes it's still there and part of the landscape -- just because adventurers don't go there often doesn't mean it doesn't or shouldn't or needn't exist.