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Thread: Songbird race! (And other stuff.)

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    Firbolg in the Playground
     
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    Jul 2020

    Default Re: Songbird race! (And other stuff.)

    Thanks! I'm happy to hear that (and I just knew including a statblock for the passer was a good idea)!


    Speaking of statblocks, here's a new one. This time it's not a birdy (although if we consider dragons magical dinosaurs, it's close enough), but rather something a bit more folkloric (and so not a talking pyrohydra!):

    Seven-Headed Dragon

    Seven-headed dragons would be indistinguishable from exceptionally tall and wide humans were it not for the colourful scales and scutes, the strong tail and, of course, the seven short-snouted reptilian heads with sharp teeth.
    Seven-headed dragons tend to be hardy fighters, heavy drinkers and many, if not most of them have a weird habit of kidnapping young female aristocrats. They can and often do ride sufficiently sized horses with an unusual number of legs.
    Seven-headed dragons speak Common and Draconic.

    Size/Type: Large Dragon
    Hit Dice: 11d12+66 (137 hp)
    Initiative: +1
    Speed: 40 feet (8 squares)
    Armor Class: 28 (-1 size, +1 Dex, +12 natural, +6 +1 breastplate), touch 10, flat-footed 27
    Base Attack/Grapple: +11/+19
    Attack: Bite +16 melee (1d8+4) or large +4 heavy mace +19 melee (2d6+8) or large +2 scimitar +17 melee (2d4+6) or large +4 heavy mace +16 ranged (2d6+8)
    Full Attack: 7 bites + 16 melee (1d8+4), or large +4 heavy mace +19/+13/+7 melee (2d6+8) or large +2 scimitar +17/+12/+7 melee (2d4+6) or large +4 heavy mace +19/+14/+9 melee (2d6+8) and Large +2 scimitar +17/+12 melee (2d4+4) and 7 bites +11 melee (1d8+2) or large +4 heavy mace +16 ranged (2d6+8)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Breath Weapon, Heavy Throw
    Special Qualities: All-around vision, damage reduction 10/slashing and magic, darkvision 90 ft., dragon traits, immunity to fire, low-light vision, scent
    Saves: Fort +15, Ref +8, Will +9
    Abilities: Str 19, Dex 12, Con 22, Int 12, Wis 15, Cha 17
    Skills: Gather Information +9, Intimidate +11, Jump +8, Knowledge (Nobility and royalty) +12, Listen +11, Move Silently +10, Open Lock +10, Ride +8, Spot +11, Search +11, Use Rope +10
    Feats: Endurance, Diehard, Great Fortitude, Improved Two-Weapon FightingB, Weapon Focus (bite)
    Environment: Temperate hills and forests
    Organization: Solitary
    Challenge Rating: 14
    Alignment: Usually neutrall evil
    Advancement: 12-14 HD (Large); 15-20 HD (Huge)
    Level Adjustment:

    All-Around Vision (Ex)
    The multiple heads a seven-headed dragon possessess allow it to look in several directions at once, bestowing a +4 racial bonus on Spot and Search checks. Opponents gain no flanking bonuses when attacking a seven-headed dragon.

    Breath Weapon (Su)
    A seven-headed dragon has one type of breath weapon, a 20 ft. line of fire. Once a seven-headed dragon breathes, it can't breathe again for 1d6 rounds. A seven-headed dragons's breath weapon deals 1d8 points of damage per head. A seven-headed dragon can breathe on up to seven opponents at once. A succesful Reflex save (DC 21) reduces damage by half. The saving throw is Constitution-based.

    Heavy Throw (Ex)
    A seven-headed dragon can throw a heavy mace as if it were a ranged weapon with a range increment of 15 feet.

    Superior Two-Weapon Fighting
    Because each of its two arms are controlled by a different head, a seven-headed dragon does not take a penalty on attack or damage rolls for attacking with two weapons.

    Skills
    Due to having seven heads, a seven-headed dragon has a +14 racial bonus on Spot and Listen checks. It also has a +5 racial bonus on Move Silently, Open Lock, Search and Use Rope checks made while attemting to kidnap somebody.


    I tried to give this an official-looking LA using the guidelines in Savage Species, but at around +13 I gave up on the idea (I blame the guidelines).
    Last edited by Metastachydium; 2021-07-13 at 07:22 AM. Reason: Even BIGGER updates!