Originally Posted by
Democratus
Highly dependent on the kind of character you are playing.
Last time I played Fantasy GURPS I played a wizard. And by the end of the first campaign I had twice as many spells as when I started. GURPS Magic allows relatively cheap purchasing of new spells and powers.
If, instead, you are trying to make your axe-wielding barbarian significantly stronger or better at axe wielding it can be a long road. Gaining new skills is much cheaper than improving skills that are already good.