Posting my stub:

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V'athr'dri, the Mage Hunter



Half-Farspawn Advanced Tsochar Ranger 1/Mortal Hunter 10

HD 12d8+1d8+10d10+138


Ability Scores
Array Racial Template Size Increase 8HD 12HD 16HD 20HD Great Intelligence Final
Str 13 +2 +2 +4 +1 - +1 +1 - 24
Dex 10 +8 +2 -2 - - - - - 18
Con 8 +6 +6 +2 - - - - - 22
Int 14 +4 - - - - - - +1 19
Wis 12 +4 +4 - - - - - - 20
Cha 15 +2 +2 - - +1 - - - 20



CR Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
5 Aberration (Outsider) 4 +3 +1 +1 +4 Alertness, Multigrab, Weapon FinesseB Blindsight, 60 ft, change shape, constrict, darkvision 60 ft,
DR 5/adamantine and magic, immunity to poison, improved grab,
poison, resistance to acid 10, cold 5, electricity 10, SR, SLAs,
take spells, telepathy 100 ft, true strike, wear flesh
6 Aberration (Outsider) 5 +3 +1 +1 +4 - -
6 Aberration (Outsider) 6 +4 +2 +2 +5 Greater Multigrab -
6 Aberration (Outsider) 7 +5 +2 +2 +5 - -
7 Aberration (Outsider) 8 +6 +2 +2 +6 - -
7 Aberration (Outsider) 9 +6 +3 +3 +6 Rending Constriction -
7 Aberration (Outsider) 10 +7 +3 +3 +7 - -
8 Aberration (Outsider) 11 +8 +3 +3 +7 - -
9 Aberration (Outsider) 12 +9 +4 +4 +8 Mortal Bane -
10 Ranger 1 +10 +6 +6 +8 TrackB 1st favored enemy Arcane hunter, Track, wild empathy
11 Mortal Hunter 1 +11 +8 +6 +8 - Mortal hunting +1, mortal skin (any humanoid)
12 Mortal Hunter 2 +12 +9 +6 +8 Boost Spell-Like Ability (stinking cloud)B,
Darkstalker
Detect mortals, Boost Spell-Like Ability
13 Mortal Hunter 3 +13 +9 +7 +9 - Mortal hunting +2
14 Mortal Hunter 4 +14 +10 +7 +9 - Smite mortals
15 Mortal Hunter 5 +15 +10 +7 +9 Extended Reach Spurn mortal magic, mortal skin (any nondragon)
16 Mortal Hunter 6 +16 +11 +8 +10 - Mortal hunting +3
17 Mortal Hunter 7 +17 +11 +8 +10 - Claws of the overfiend
18 Mortal Hunter 8 +18 +12 +8 +10 Great Intelligence Mortal skin (any), mortalbane shout
19 Mortal Hunter 9 +19 +12 +9 +11 - Mortal hunting +4
20 Mortal Hunter 10 +20 +13 +9 +11 - Slay mortal

*Authors note: this round requires no reliance on gear, otherwise, since Tsochars have UMD as a racial skill, UMD would have been maxed out, to add to versatility for the build.

DR, SR, SLAs & Spells
HD CR DR SR SLAs 1st 2nd 3rd 4th
4 5 DR 5/adamantine, DR 5/magic 14 Blur 3/day, touch of idiocy 1/day - - - -
5 6 DR 5/adamantine, DR 5/magic 15 Stinking cloud 1/day - - - -
6 6 DR 5/adamantine, DR 5/magic 16 - - - - -
7 6 DR 5/adamantine, DR 5/magic 17 Blink 3/day - - - -
8 7 DR 5/adamantine, DR 5/magic 18 - - - - -
9 7 DR 5/adamantine, DR 5/magic 19 Greater invisibility 1/day - - - -
10 7 DR 5/adamantine, DR 5/magic 20 - - - - -
11 8 DR 5/adamantine, DR 5/magic 21 Telekinesis 1/day - - - -
12 9 DR 5/adamantine, DR 10/magic 22 - - - - -
13 10 DR 5/adamantine, DR 10/magic 23 Ethereal jaunt 3/day - - - -
14 11 DR 5/adamantine, DR 10/magic 24 - 0+2 - - -
15 12 DR 5/adamantine, DR 10/magic 25 Scintillating pattern 1/day 1+2 - - -
16 13 DR 5/adamantine, DR 10/magic 25 - 1+2 0+1 - -
17 14 DR 5/adamantine, DR 10/magic 25 Summon monster IX (pseudonatural animals and vermin only) 1+2 1+1 - -
18 15 DR 5/adamantine, DR 10/magic 25 - 1+2 1+1 0+1 -
19 16 DR 5/adamantine, DR 10/magic 25 Implosion 1/day 1+2 1+1 1+1 -
20 17 DR 5/adamantine, DR 10/magic 25 - 2+2 1+1 1+1 0
21 18 DR 5/adamantine, DR 10/magic 25 - 2+2 1+1 1+1 1+1
22 19 DR 5/adamantine, DR 10/magic 25 - 2+2 2+1 1+1 1+1
23 20 DR 5/adamantine, DR 10/magic 25 - 2+2 2+1 2+1 1+1

I'll try to make a start on judging on the weekend, or early next week...