Posting my stub:
SpoilerV'athr'dri, the Mage Hunter
Half-Farspawn Advanced Tsochar Ranger 1/Mortal Hunter 10
HD 12d8+1d8+10d10+138
Ability Scores
Array Racial Template Size Increase 8HD 12HD 16HD 20HD Great Intelligence Final Str 13 +2 +2 +4 +1 - +1 +1 - 24 Dex 10 +8 +2 -2 - - - - - 18 Con 8 +6 +6 +2 - - - - - 22 Int 14 +4 - - - - - - +1 19 Wis 12 +4 +4 - - - - - - 20 Cha 15 +2 +2 - - +1 - - - 20
CR Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 5 Aberration (Outsider) 4 +3 +1 +1 +4 Alertness, Multigrab, Weapon FinesseB Blindsight, 60 ft, change shape, constrict, darkvision 60 ft,
DR 5/adamantine and magic, immunity to poison, improved grab,
poison, resistance to acid 10, cold 5, electricity 10, SR, SLAs,
take spells, telepathy 100 ft, true strike, wear flesh6 Aberration (Outsider) 5 +3 +1 +1 +4 - - 6 Aberration (Outsider) 6 +4 +2 +2 +5 Greater Multigrab - 6 Aberration (Outsider) 7 +5 +2 +2 +5 - - 7 Aberration (Outsider) 8 +6 +2 +2 +6 - - 7 Aberration (Outsider) 9 +6 +3 +3 +6 Rending Constriction - 7 Aberration (Outsider) 10 +7 +3 +3 +7 - - 8 Aberration (Outsider) 11 +8 +3 +3 +7 - - 9 Aberration (Outsider) 12 +9 +4 +4 +8 Mortal Bane - 10 Ranger 1 +10 +6 +6 +8 TrackB 1st favored enemyArcane hunter, Track, wild empathy11 Mortal Hunter 1 +11 +8 +6 +8 - Mortal hunting +1, mortal skin (any humanoid) 12 Mortal Hunter 2 +12 +9 +6 +8 Boost Spell-Like Ability (stinking cloud)B,
DarkstalkerDetect mortals, Boost Spell-Like Ability 13 Mortal Hunter 3 +13 +9 +7 +9 - Mortal hunting +2 14 Mortal Hunter 4 +14 +10 +7 +9 - Smite mortals 15 Mortal Hunter 5 +15 +10 +7 +9 Extended Reach Spurn mortal magic, mortal skin (any nondragon) 16 Mortal Hunter 6 +16 +11 +8 +10 - Mortal hunting +3 17 Mortal Hunter 7 +17 +11 +8 +10 - Claws of the overfiend 18 Mortal Hunter 8 +18 +12 +8 +10 Great Intelligence Mortal skin (any), mortalbane shout 19 Mortal Hunter 9 +19 +12 +9 +11 - Mortal hunting +4 20 Mortal Hunter 10 +20 +13 +9 +11 - Slay mortal
*Authors note: this round requires no reliance on gear, otherwise, since Tsochars have UMD as a racial skill, UMD would have been maxed out, to add to versatility for the build.
DR, SR, SLAs & Spells
HD CR DR SR SLAs 1st 2nd 3rd 4th 4 5 DR 5/adamantine, DR 5/magic 14 Blur 3/day, touch of idiocy 1/day - - - - 5 6 DR 5/adamantine, DR 5/magic 15 Stinking cloud 1/day - - - - 6 6 DR 5/adamantine, DR 5/magic 16 - - - - - 7 6 DR 5/adamantine, DR 5/magic 17 Blink 3/day - - - - 8 7 DR 5/adamantine, DR 5/magic 18 - - - - - 9 7 DR 5/adamantine, DR 5/magic 19 Greater invisibility 1/day - - - - 10 7 DR 5/adamantine, DR 5/magic 20 - - - - - 11 8 DR 5/adamantine, DR 5/magic 21 Telekinesis 1/day - - - - 12 9 DR 5/adamantine, DR 10/magic 22 - - - - - 13 10 DR 5/adamantine, DR 10/magic 23 Ethereal jaunt 3/day - - - - 14 11 DR 5/adamantine, DR 10/magic 24 - 0+2 - - - 15 12 DR 5/adamantine, DR 10/magic 25 Scintillating pattern 1/day 1+2 - - - 16 13 DR 5/adamantine, DR 10/magic 25 - 1+2 0+1 - - 17 14 DR 5/adamantine, DR 10/magic 25 Summon monster IX (pseudonatural animals and vermin only) 1+2 1+1 - - 18 15 DR 5/adamantine, DR 10/magic 25 - 1+2 1+1 0+1 - 19 16 DR 5/adamantine, DR 10/magic 25 Implosion 1/day 1+2 1+1 1+1 - 20 17 DR 5/adamantine, DR 10/magic 25 - 2+2 1+1 1+1 0 21 18 DR 5/adamantine, DR 10/magic 25 - 2+2 1+1 1+1 1+1 22 19 DR 5/adamantine, DR 10/magic 25 - 2+2 2+1 1+1 1+1 23 20 DR 5/adamantine, DR 10/magic 25 - 2+2 2+1 2+1 1+1
I'll try to make a start on judging on the weekend, or early next week...