There are fights, and some big ones.
But there's usually only a couple per book (with a few obvious exceptions), and they're never really "just to have a fight". They're there to answer some story question.
This is different, I think, than a lot of RPGs where fighting is kinda the point. In those situations, a GM would reasonably look through a monster manual for interesting fights to make sure the players have fun encounters. In DFRPG, that should start with "what's the story? What's the conflict? Is a fight appropriate?" and only then go to what the fight is, where the context should inform what baddies are there.