Originally Posted by
anthon
the status effect changes.
when a poison effect is no different from a punch or sword, it lacks the intimate fear that poison can have.
the unknown lingering effect, a mobility status effect, a lost attribute point,
or possible DoT damage.
poison evokes fear because you don't really know which poison hit you and instead of a cure spell, you want the target to feel they need a remove poison spell, kind of like remove curse treats curses.
Even if a spell only did DoT 1 hp/minute for 10 minutes, with a saving throw to see if the poison continues every 10 minutes, it's enough to put fear into the target.
Structurally, poison is a psychological attack. Its a potential Debuff or Deadly.
The increments themselves, like a -2, or half movement, or whatever, these aren't as important as the fear of the unknown.