Returning to the sarcophagi room, the magic present in the room once again is palpable in the air, as if something is amiss.
The team begins to file into the chamber, once again viewing the singular horizontal sarcophagus in the center of the dark chamber with the small sapphire lamp casting a faint light in this unusually dark room. Six other sarcophagi stand vertically, three pairs facing each other along the two side walls.
As the last of the team moves into the chamber, the door slams shut as the lid of the center sarcophagus bursts open, flinging the sapphire lamp into a wall where it shatters and extinguishes, leaving only the team's light sources. From the sarcophagus a pale skinned elf in royal clothing with visible fangs rises from the now open sarcophagus. Clearly odd, as there haven't been any humanoids so far.
Initiative:
Vampire: (1d20+7)[25]
Liselle (1d20+9)[25]
Orchid (1d20+2)[14]
Solstafir (1d20+9)[22]
Thanquil (1d20+7)[23]
Liselle has initiatve.