Thunder Children
Small Elemental (Air)
Hit Dice: 7d8 (31 hp)
Initiative: +7
Speed: 20 ft. (4 squares), Fly 40 ft. (Perfect)
Armor Class: 22 (+1 Size, +3 Dex, +8 Natural), touch 14, flat-footed 19
Base Attack/Grapple: +5/+1
Attack: Bite +9 melee (1d6 plus 2d6 electricity)
Full Attack: Bite +9 melee (d6 plus 2d6 electricity)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-Like Abilities, Bite of Lightning, Terror
Special Qualities: DR 10/Magic, Sense Fear, 120 ft. Enhanced Darkvision, Immune to Fear Effects
Saves: Fort +2, Ref +8, Will +2
Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 11, Cha 11
Skills: Hide +11, Intimidate +11, Listen +5, Move Silently +10, Spot +5
Feats: Flyby Attack, Improved Initiative, Weapon Finesse
Environment: Temperate Mountains
Organization: Solitary, Pair or Group (3-6)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement: 8-10 HD (Small), 11-21 HD (Medium)
Level Adjustment: ---

"I remember these things from when I was a kid. How'd you get them to agree to be guards?"

"When yer food is other gentlebeings fears yer not picky 'bout jobs that let you get yer grub on."



Thunder children, also known as storm children, night rattlers, and lightning kin, are mischievous, malicious creatures that come out to "play" during violent thunderstorms, especially at night. And by play, we mean 'feed'.

These "children" are shiny black, gaunt humanoids, with slender limbs and vestigial wings. Their faces are human, though they have tiny horns on their temples and pointed ears. Thunder children have pupil-less eyes that flash like lightning.

Thunder children have their own language, which consists of crackles, howls, and booms. Many also speak Common, and are experts at mimicking normal sounds such as squeaking doors, heavy footfalls. and the like.

They live in clouds in a manner similar to Storm Giants (who consider them vermin). Thunder Children feed on the fear of those they encounter, often frightening them to death.

Spell-Like Abilities (Sp): Thunder Children may cast the following Spell-like Abilities as a 7th Level Sorcerer up to 7/Day: Chain Lightning, Darkness, Fog Cloud, Gust of Wind. They may use Gaseous Form at will.

Bite of Lightning (Su): Thunder Childrens Bite attacks do an additional 2d6 Electricity damage.

Terror (Su): If the Thunder Child successfully Demoralizes an opponent via the Intimidate Skill, it also takes a point of temporary Wisdom damage. This is how they 'feed'.

Sense Fear (Su): Thunder Children effectively have a limited form of Blindsight out to a range of 120 ft., but it can only sense beings under the affect of a Fear Effect.

Skills: Thunder Children gain a +4 Racial Bonus on Hide, Intimidate and Move Silently Checks.

Combat: Thunder Children initially try frightening people to feed on their emotions, after which they generally flee, fighting only if they cannot run.