The Prison- Basement 1

The rusted lock turns with Sivi's key, opening up the chest. She immediately notices that the lid is far heavier than it would appear to be, and when she lifts it up she sees it is lined with lead. Inside she finds a purse, a gemstone, two shells that remind her of the habitat of a hermit crab, and two miniature shot glass styled potions. Elayne's sharp eyes for magic indicate they are a potions bearing the spells pass without trace and stabilize. But the largest item in the chest is full sized battle axe. The haft is riddled with silver studs and leather, while the head is steel with gold inlay forming runic symbols for "strength", "fortitude", and "righteousness". Elayne can confirm that it is not magical, but is definitely of a quality to bear an enchantment.

The activating level on the sliding door is easy to find, if a bit low to the ground. It leads into an identical room with two beds, perfectly mirroring the rooms you found to the west. You would guess that they are guard rooms of some sort.

Spoiler: OOC
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Treasure, with Sivi's appraise bonus and Elayne's spell identification taken into account-
6 gp
133 sp
Chrysoprase (50 gp)
Shell (11 gp)
Shell (13 gp)
Masterwork Battleaxe (310 gp)
Potion of Pass without Trace (50 gp)
Potion of Stabilize (25 gp)

More dwarven trinkets that may be of valuable to the archaeologists. Sivi estimates the value of the brickabrack to be 23 gp to the scientists, and it weighs 15 pounds. Just thought I'd include this if you guys are the "loot every single thing" kind of crowd.