Originally Posted by
Theodoxus
I don't understand this desire for lore books. Are you all just curious how WotC sees the development of each setting? Like how the Spell Plague ruined Aber-Toril or how Athas has fared since the rise and demise of Tythian?
3E had a massive, and in my opinion, well done FR World Book that is perfectly usable for lore, plot hooks, and general descriptions. Are you miffed because 4th and 5th editions have nullified a fraction of that lore through plot development? Or is it that you've run through all the plot hooks and need new fluff to get by?
The thing I think is most hilarious is all WotC has basically done is taken ancient modules, updated them to 5E mechanics without even really trying to make the story/plot better, and bundling them into hardback books for profit. Same thing I've been doing (sans profit) since I first ran LMoP as a way to solidify the rules differences between 5E and prior editions for myself.
I really don't need more lore. And these kinds of threads are making me wary of more crunch... maybe I've officially moved into grognard-hood (ship?) I want interesting and novel mechanics I can plug and play into my own homebrew. Psychic Dice are a nice new feature. A bit tame from the UA presentation, but functional. The reliance of PB as a limiting usage factor for abilities, while it would be nice if they had included an optional 'backwards compatibility' list of PHB and XGtE features that could safely use that mechanic, I can do that leg work myself.