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2021-03-08, 02:36 AM (ISO 8601)
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#7
Re: What ability set would be bad IRL?
Wild magic anything. We're hanging this on that "spontaneously develop" thing. With full player knowledge of the risks, possible metacurrency, players having (mostly) control over a character's involuntary reactions, and only risking a character sheet... some people say yes to wild magic abilities, bloodlines, prestige classes, etc. IRL? You're the non-consensual character who will get a potentially lethal or crippling surprise some day. And if you survive that first wild surge you'll always have to live with having a power that improves your life and has only a tiny chance of going terribly wrong. Really, it's as safe as driving a car. Right?