Quote Originally Posted by MR_Anderson View Post
You’re absolutely right. I came up with the idea for the healing gloves because our DM gave us very limited down time, so sometimes I only had the ability to add just a single spell when we came into a town.

I also made gauntlets of true strike 3x per day for the melee characters.

The other item I would craft is something like an amulet, tunic, cloak, robe, or crown that provides Continuous Protection from Evil, it only costs 2,000 gp to craft (4,000 gp value), it protects vs the mind control stuff, you could also add Chaos and Law to it as well, but I usually skip Protection from Good.

A pair of Glasses with all the detect spells you have that are 0-Level or 1st Level are also useful.
I don't think you should necessarily expect to be able to craft custom items of your own invention. They're very DM-dependent. But I also don't think you really need to craft any custom items because you can do just fine with the basic stuff in the DMG.

Quote Originally Posted by bean illus View Post
That's all good advice. Either way, i would check with the DM before i set my expectations. The DM could limit downtime, or otherwise stifle expected result, as a way to achieve their setting.
Yeah, if your DM has houserules nerfing item creation, then item creation feats are going to go down in value. But presumably you also would have known about them by now, right?