Originally Posted by
Stonehead
This is such a high level, existential question that it borders on no-longer being useful, but I still think it's an interesting one to talk about.
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Sorry, I know that was long, thanks for reading to the end. I'm sure no one really cares about my personal philosophy of game design, but these ideas have been bouncing around in my head for a while. I didn't really answer the original question, but I at least proposed a framework in which we could think about answering it a little more precisely.