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Thread: Member-Produced Commercial Content

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    Bugbear in the Playground
     
    Cicciograna's Avatar

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    Nov 2008
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    Default Re: Member-Produced Commercial Content

    In the past couple of weeks I put together some rules for Herbalism, you can find them here.

    I tried to keep the power level of concoctions low to moderate: as I state in the intro, in my opinion Herbalism should be less powerful than Alchemy. Also, I attached non negligible costs to it, not in terms of money, but in terms of time: looking for herbs and brewing potions takes its toll in terms of time, and only a dedicated forager has good chances of coming up with rarer herbs.

    The rules might be somewhat more elaborate compared to the paradygm of 5E, but I like some extra structure and I'm not scared about checking a table or two. I hope the various checks are balanced: I feel this is the area in which I need most help, lol, although since the potions are not too powerful the amount of cheeseness available is low (but players are notoriously creative).
    Last edited by Cicciograna; 2021-03-26 at 02:24 PM.