Quote Originally Posted by LansXero View Post
JINK
The Ravenwing are undisputed masters of mounted combat, and make for fast-moving targets that are difficult to draw a bead upon.

If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:
Models in this unit have a 5+ invulnerable save against ranged attacks. In your Movement phase, if this unit Remains Stationary, it loses this invulnerable save until the start of your next Movement phase.
Each time this unit Advances, until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged attacks.

They always have a 5++. They only lose it if they dont move during their movement phase. Cant 'not move' if you havent had a turn yet, so cant lose it.
Quote Originally Posted by Renegade Paladin View Post
Remained Stationary: If a unit Remains Stationary in its controller's Movement phase, or its controller has not yet had a Movement phase, then, until such a point as any model in that unit moves for any reason, it is said to have Remained Stationary.
Rules interpretation from a law student: While the unit counts as having Remained Stationary, the Jink rule specifies that it only TESTS if the model "Remained Stationary" in the controlling player's Movement Phase. The important part is "In your movement phase, if this unit Remains Stationary." If they didn't want it to work this way (assuming they put any effort into their rules) they would have written something along the lines of "Unless this unit currently counts as having Remained Stationary" or similar.
So it has Jink if the player goes second in Turn 1.