I would definitely argue that 3x falls into the "greater complexity leading to lesser depth" model, even if you ditch the truly TO stuff like Pun-pun.
And I wasn't even getting into the fact that many of those dominant choices would be unintentional, but that's pretty clearly the case. It's rare that people intentionally design like that, but the combinatorial complexity pretty much guarantees it. It really happens in almost every sufficiently complex system. I think that's why you see Blizzard getting out of expansive build trees and into more direct choices - they can make the choices actually meaningful as well as being accessible to more players.
I mean, that's a decent chunk of the argument, really, that by reducing the complexity you also reduce the testing surface and it's easier to ensure you're more-or-less where you want to be in terms of overall balance.