Quote Originally Posted by kyoryu View Post
And I think that's my big thing about game design - "good games" isn't a single objective set of criteria. It's all about what the individual player wants, and whether or not a game does the things that a specific player wants.

"Bad games" though I think can be more objective. Like, a game that has design elements that make other things it tries to do hard can be said to have "objectively bad" design because at some point it doesn't meet any set of criteria due to having conflicting mechanics... for example, a super-heroic type game with characters doing epic feats - but having a fairly high chance of just random death from a bad roll. It's not going to satisfy people wanting to be "heroic" because random death stuff is usually counter to that, and it's not going to satisfy "gritty" gamers because the overall tone will be too heroic and over the top. It might satisfy some super narrow niche of folks, but that would be an extremely narrow niche.
If that's the case, couldn't you just say that all the games that aren't sufficiently "bad" are "good"? There's no formula for identifying a good game, but I don't think that means the entire concept of objective quality is ruined.