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Thread: What makes an RPG good?

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    OldWizardGuy

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    Aug 2010

    Default Re: What makes an RPG good?

    Quote Originally Posted by Stonehead View Post
    If that's the case, couldn't you just say that all the games that aren't sufficiently "bad" are "good"? There's no formula for identifying a good game, but I don't think that means the entire concept of objective quality is ruined.
    Basically? You can separate two concepts:

    1) a good game is one which meets is objectives, or at least some set of objectives.
    2) a good game is one which meets the needs of a particular person or group

    The point is that there's no one set of objectives which is good. You can't say "you should design a game according to these principles" because you can't say that one game is flat out better than another. Some players will like swingy games, some will hate them, etc.

    You can say that some games are good at meeting some needs, and some are better at meeting other needs. You could even theoretically prove one "better" in a limited sense if you could prove that it was better at meeting every possible need than another game.

    We can definitely say "these games are good for you" in some fashion, by figuring out the things you actually are looking for in a game, and then figuring out which games deliver those things.

    But you can't say "games should be designed like so", except in the most generic of higher-order criteria like "don't have rules which fight against the objectives other rules aim for". And even that game might hit the sweet spot for a limited number of people.

    Quote Originally Posted by PhoenixPhyre View Post
    Life scientific theories according to Popper, which can never be proved true but can be disproved (1), games might not be able to be said to be objectively good but can be said to be objectively bad. Good requires fit for an individual, which is subjective. But bad only requires lack of fit with internal objectives, which is (more) objective.

    (1) I'm not claiming this is really the case, just making an analogy to a mode of thought/concept where proof and disproof are not binary.
    Basically. Or you allow the concept of "a good game but not a good game for me." I can recognize that D&D 3 does a lot of things well - they're just things I don't want. I don't think it's a bad game, but I do think it doesn't fit my needs well at all.
    Last edited by kyoryu; 2021-04-02 at 02:39 PM.
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