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Thread: What makes an RPG good?

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    Default Re: What makes an RPG good?

    Quote Originally Posted by Quertus View Post
    Once upon a time, people tried for the umpteenth time to get me to play the FF series. I said while it's great to watch the cut scenes, the gameplay doesn't look engaging, doesn't seem challenging. They argued that it was.
    Bit of a tangent, but I wholeheartedly agree. I realize now I enjoyed JRPGs because games kinda sucked compared to today's standards. You played something because it's what you had. I think I enjoyed everything but the gameplay in JRPGs.

    That being said, I strongly recommend trying out Lightning Returns on Hard. It is probably the most fun I've ever had playing something that leaned heavily on the actual game side of RPG. The plot's a little odd (you're the henchman of a godlike alien, a former nemesis, that's trying to move the people from this world to another because the conflicts between you two broke reality and is now causing this world's reality to decay. Final Fantasy: Noah's Ark), but it works as long as you don't think about it too much.
    Last edited by Man_Over_Game; 2021-04-02 at 07:03 PM.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas I’ve gleaned from your posts has been valuable. You’re a gem of the community here.

    5th Edition Homebrewery
    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!