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    Ettin in the Playground
     
    Kobold

    Join Date
    Jan 2007
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    Default Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All

    Quote Originally Posted by LansXero View Post
    People want customization, but also dont want book keeping, want wysiwyg of all thos options, and dont want to take electronics to the table. So the only logical conclussion is that people dont know what the f they want and the simpler, the better as more new people edge out the weird old people.
    I think the simpler explanation is that people want different things. That being said, streamlined, KISS rules tend to have more mass appeal than finicky, simulationist rules; And since your ability to actually get a game affects a game's popularity, this can snowball. Although it's still worth producing something to appeal to that smaller crowd.

    Quote Originally Posted by Lord Torath View Post
    Tank Shock? Pshaw! How about ramming and running them over! How about a Strength 7 hit causing 1d12 wounds from getting hit by my rhino?

    Crew that can survive the destruction of their vehicle.

    Split targeting: The guy with the missile launcher doesn't need to shoot the same target as the rest of the squad. Also, if the guy with the move-or-fire heavy weapon doesn't move, he/she/it can still shoot, even if the rest of the squad does (assuming the squad maintains coherency). Split targeting is a thing, isn't it?

    Vehicles that are faster than the infantry. ... This is also a thing

    Random missions.... GW provides missions in D3 and D6 Format?
    Last edited by Squark; 2021-04-05 at 01:08 PM.
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