1. - Top - End - #107
    Ettin in the Playground
     
    Lord Torath's Avatar

    Join Date
    Aug 2011
    Location
    Sharangar's Revenge
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XLII: The Dice Make Fools of Us All

    Quote Originally Posted by Squark View Post
    "This is a thing"
    These have all changed between the various editions. In many editions, if one member of the squad moves, the entire squad is considered to have moved.

    In third edition, all weapons attached to a squad or vehicle had to target the same unit. The Land Raider had to futilely fire its heavy bolters at the same tank the port lascannons were targeting, even though there was a tempting infantry target within range. And the starboard lascannons couldn't fire if they couldn't see the same tank. I will readily admit to not knowing how things currently stand, though.

    In third (and 4th I think) all land vehicles had a 12" max move. Infantry could move 6 inches, assault six more, and if they defeated their opponents, consolidate/sweeping advance a further (farther?) 6 inches. Unless they had Fleet-of-Foot, which gave them another 1d6", if I recall correctly.

    As for Random Missions, all I read here is how the secondary objectives are the deciding factor in most games, and you choose the easiest of those and design your army around them.

    More rules:

    Terminators used to be able to run.

    Power Fists, Thunderhammers, and similar weapons didn't automatically strike last.

    Different sized blast templates for different weapons. Hand flamers, flamers, and heavy flamers all had different-sized templates. Da Crunch!
    Last edited by Lord Torath; 2021-04-05 at 01:48 PM.
    Warhammer 40,000 Campaign Skirmish Game: Warpstrike
    My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
    Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season