Originally Posted by
MoiMagnus
(3) Healing & permanent injuries. One of the goal of 5e design is to ensure that the gameplay is not significantly different whatever class is chosen by the players. In particular, a team with absolutely zero healers should not suffer from permanent injuries more than a team with one. This let 3 options:
(a) Nobody every have permanent injuries, which is the simplest choice, hence the choice of 5e.
(b) Nobody ever heal permanent injuries, including magical healers. This choice would go against power-fantasy.
(c) Access to healing permanent injuries is common enough in the universe (through NPCs) that not having a healer in the team is not that much a problem. This choice would constraint settings to be high-magic.