No, I agree. I personally think the reaction system needs extrapolation if we're gonna try and **** around with a turn-based cluster****. Simply because the amount of stuff that happens gets pretty big so things need ways to drop in more than 1/round. Honestly, the whole action system could use a rehash in that regard. Though luckily enough 5e system converts fairly simply to simultaneous turns, which actually addresses things to a degree (at least in the sense that "active defense" is a thing you can kinda write into the system without ****ing the active defender totally over).