Quote Originally Posted by Morty View Post
Yeah, so it was enabled by the utterly dysfunctional and broken state of magic in 3E. Not really something worth preserving or replicating. 5E certainly leans even harder on "if you want to do anything cool you must cast spells", for PCs and monsters alike, but 3E's way of doing that isn't a particularly compelling alternative.
No, I agree. I personally think the reaction system needs extrapolation if we're gonna try and **** around with a turn-based cluster****. Simply because the amount of stuff that happens gets pretty big so things need ways to drop in more than 1/round. Honestly, the whole action system could use a rehash in that regard. Though luckily enough 5e system converts fairly simply to simultaneous turns, which actually addresses things to a degree (at least in the sense that "active defense" is a thing you can kinda write into the system without ****ing the active defender totally over).