Yeah, I'm all for... I'm not sure what to call them. Simulationist? Narrative? Rules that do the things that the thing would do if I imagine the battlefield as a movie. Tanks having facings makes sense to me. Tanks and airplanes only being so maneuverable makes sense to me. Templates for missile weapons that can scatter and hit the wrong target make sense to me. I like all those things and I usually don't mind if they make the game a bit more complicated.