Quote Originally Posted by Ornithologist View Post
I miss deep striking Landraiders.

They always died, because they would scatter onto another unit. But it was fun. On a related note, back in 5th ed, I made a little 5 man assautl sqd with inferno pistols who could routinely deep strike well within the half range of three inchs to spot kill any vehicle on the board. Then they would die to being surrounded by the whole enemy army.

I'm really glad they got rid of hull points in vehicles. it was poor implementation.
I miss deep striking Monoliths that didn't die when they scattered onto a unit, because they displaced that unit.

Hull points, though, were terrible. Turning Vehicles into monstrous creatures, but with no armor save, fewer wounds, and a table of extra bad stuff that could happen if your opponent rolled 1 or more above your "toughness"... Not good.

I miss the old to-wound formula. It made every point of strength meaningful, instead of the current system where strength 7 and 9 are relatively useless. It wasn't hard; It was just subtraction, for crying out loud.