Quote Originally Posted by Squark View Post
I miss deep striking Monoliths that didn't die when they scattered onto a unit, because they displaced that unit.

Hull points, though, were terrible. Turning Vehicles into monstrous creatures, but with no armor save, fewer wounds, and a table of extra bad stuff that could happen if your opponent rolled 1 or more above your "toughness"... Not good.

I miss the old to-wound formula. It made every point of strength meaningful, instead of the current system where strength 7 and 9 are relatively useless. It wasn't hard; It was just subtraction, for crying out loud.
Same here. The weird halfway system we have now (between just straight up fixed To Wound on the unit statcard and the old system) is one of the things I thought was weird about 8th and it remains weird in 9th. Like, please don't go to the AoS system where Grots wound a Bloodthirster on a 5+. Thats just silly, but going with KoW's method of the To Wound being in place of Toughness would make plenty of sense.

Or just bring back the old chart.