Originally Posted by
Squark
I miss deep striking Monoliths that didn't die when they scattered onto a unit, because they displaced that unit.
Hull points, though, were terrible. Turning Vehicles into monstrous creatures, but with no armor save, fewer wounds, and a table of extra bad stuff that could happen if your opponent rolled 1 or more above your "toughness"... Not good.
I miss the old to-wound formula. It made every point of strength meaningful, instead of the current system where strength 7 and 9 are relatively useless. It wasn't hard; It was just subtraction, for crying out loud.