Quote Originally Posted by Damon_Tor View Post
It's interesting that we have two different takes on using psi dice as a central class feature. It's going to be difficult to avoid comparing the two.
Since mine is "done" and the mechanical underpinnings won't be influenced, I'm interested to see how the Wilder is shaking out.

(I've settled on how Psionics is going to work, subclass features and any obvious oversight in power availability are mostly where I'll change things at this point).