Quote Originally Posted by PoeticallyPsyco View Post
Huh. Just realized you could get this on almost any creature by taking 10 levels of Elemental Savant, then the template. You lose all your class levels, getting reset to your base race, but keep the template. That would obviously be terrible for an existing character, but would make for an interesting backstory for a new character; a once powerful caster brought low and made into a servant by a necromancer with a cruel sense of humor, now out to escape/get revenge.
Savage Species' Emancipated Spawn rang, and laughed aloud at how fun this idea could be.

Spoiler: Icy Necromental
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Race/Class/Alignment: Wood Elf Cloistered Cleric

Starting Stats:

Stat 28 Pt Racial Level Ups
Strength 14 +2 4, 8, 12
Dexterity 15 +2 16
Constitution 7 -2
Intelligence 8 -2
Wisdom 18
Charisma 7 -2


Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
1 Cloistered Cleric (1d6) +0 +2 +0 +2 Concentration +4, Knowledge (Arcana) +4, Knowledge (The Planes) +4, Spellcraft +4 Maximize Spell Turn/Rebuke Undead, Cold Domain, Weather Domain, Knowledge Domain
2 Cloistered Cleric (2d6) +1 +3 +0 +3 Concentration +5, Knowledge (Arcana) +5, Knowledge (The Planes) +5, Spellcraft +5
3 Cloistered Cleric (3d6) +1 +3 +1 +3 Concentration +6, Knowledge (Arcana) +6, Knowledge (The Planes) +6, Spellcraft +6 Elemental Substitution: (Cold)
4 Cloistered Cleric (4d6) +2 +4 +1 +4 Concentration +7, Knowledge (Arcana) +7, Knowledge (The Planes) +7, Spellcraft +7
5 Cloistered Cleric (5d6) +2 +4 +1 +4 Concentration +8, Knowledge (Arcana) +8, Knowledge (The Planes) +8, Spellcraft +8
6 Cloistered Cleric (6d6) +3 +5 +2 +5 Concentration +9, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +9 Lord of the Uttercold
7 Cloistered Cleric (7d6) +3 +5 +2 +5 Concentration +10, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10, Speak Language: Aquan
8 Elemental Savant (7d6 + 1d4) +3 +5 +2 +7 Concentration +11, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Cold Specialty, Cold Resistance 5
9 Elemental Savant (7d6 + 2d4) +4 +5 +2 +8 Concentration +12, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Mastery of Day and Night Immunity to Sleep
10 Elemental Savant (7d6 + 3d4) +4 +6 +3 +8 Concentration +13, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Cold Penetration +2
11 Elemental Savant (7d6 + 4d4) +5 +6 +3 +9 Concentration +14, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Cold Resistance 10
12 Elemental Savant (7d6 + 5d4) +5 +6 +3 +9 Concentration +15, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Cold Focus Cold Focus +1
13 Elemental Savant (7d6 + 6d4) +6 +7 +4 +10 Concentration +16, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Darkvision
14 Elemental Savant (7d6 + 7d4) +6 +7 +4 +10 Concentration +17, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Cold Resistance 20
15 Elemental Savant (7d6 + 8d4) +7 +7 +4 +11 Concentration +18, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Greater Cold Focus Cold Penetration +4
16 Elemental Savant (7d6 + 9d4) +7 +8 +5 +11 Concentration +19, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Immunity to Paralysis/Poison
17 Elemental Savant (7d6 + 10d4) +8 +8 +5 +12 Concentration +20, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Cold Focus +2, Cold Immunity, Elemental Perfection
1 Wood Elf Necromental (1d12) +8 +8 +5 +12 Concentration +20, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10 Great Fortitude(b), (Maximize Spell), Lost: Elemental Substitution, Lord of the Uttercold, Mastery of Day and Night, Cold Focus, Greater Cold Focus +2 Natural Armor, Create Spawn, Energy Drain, Create Spawn, Fast Healing 3, Constitution: -, Intelligence 1, Wisdom 10, Charisma 1, Lost: Class features
1 Emancipated Spawn (1d12) +8 +8 +5 +14 Concentration +20, Knowledge (Arcana) +9, Knowledge (The Planes) +9, Spellcraft +10, (I don’t actually know if we gain a skill point or not…) Elemental Substitution(b), Lord of the Uttercold(b), Mastery of Day and Night(b), Cold Focus(b), Greater Cold Focus(b) Recall Feats, Turn Resistance +2
2 Emancipated Spawn (2d12) +9 +8 +5 +15 (as above) Turn Resistance +4, Cleric Spellcasting (9th level spellcasting 1 spell/day each), Rebuke Undead, Cold Domain, Weather Domain, Knowledge Domain

Busted that out really quickly. The cleric just needed to die with at least an intelligence +2 item equipped, and rise from the Create Spawn of the Necromental with the item still equipped. The template says to lose class levels, but retain BAB, saves, and skills, which is unusual for templates that scrap class levels.

Regardless of all this, I doubt a DM will allow you to abuse Emancipated Spawn even if you do take this template. I don't believe this savage species (3.0) prestige class warrants a change in Level Adjustment to the race, so I will agree that it should be: -0 or +1* depending on if we give an * for int.