Originally Posted by
MrStabby
Hmm. Having had a look at this again I think that the main class is not unreasonable. Spellslinging is powerful, but that isn't at all a reason not to like it. As a level 5 power boost it is appropriate. I think that the class really only exceeds what is reasonable in the subclasses. When I was doing some sorcerer comparisons it was with the thermalist, which might have been the issue. Inflicting vulnerability at level 6 is a massive boost (alongside spellslinging which is a glorious interaction) and the better than sorcerer damage boost at half the level from prolonged exposure.
Honestly, even these abilities are... kind of not too bad, just too soon. If you swapped the order of the abilities round so it wasn't so front loaded and the better abilities came online later then I think it would be better; Prolonged exposure at 9 and antipodal anihilation at 14 is much more reasonable.