Originally Posted by
Glorthindel
Nope. Why is it always "kill anyone who does x or die trying"? Who in real life does that, for anything? Opposing x wherever you encounter it is a good and flavourful character trait, and there are multiple ways to oppose something that is both non-disruptive, and in fact could even create content for everyone at the table, but just ratcheting it up to "must engage in violence immediately, to the death" is just massively inflexible and unrealistic. Apply some nuance to the trait and everyone benefits, play it flat and uncompromising, and that's when you have a problem.