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    Default Re: The Art of Combat - Strategy and Tactics for Intelligent and/or Organized Enemies

    I am sympathetic to these goals, and I was excited to read the intro, but I guess the thing that turned me off was that there was a LOT of emphasis on enemies who are out to get the PCs specifically, whereas I'm more interested in ways that organized enemies will be out to get each other (so the players can run into THOSE preparations and be challenged without feeling like the DM is harrassing them unfairly).

    Edit: OP has been edited, my initial impression as written here no longer holds.

    For example, I totally agree that an enemy force should be partially dispersed to hold territory but with a large mobile reserve. Implication for players: delaying for a long rest after an initial attack should usually result in enemy reinforcements arriving. Counterplay: players should make an initial strike elsewhere before their team target to draw reinforcements in the wrong direction.
    Last edited by MaxWilson; 2021-04-13 at 12:48 PM.