Professor Drake Shardstone

Back at the Inn

Drake listed to the musings of the others. When asked directly about the reason Velancor departed, he smirked. ”I may have had a little something to do with that. Let’s just say she was concerned the party was going to degenerate into violence. Which was true, as it turns out.

I would like to ask a favor of you and your husband, once you’re finished with sussing out the artificer. We need to know everything thing you can freely share regarding the Counted Shadows ... and any suggestions on how to catch our bardic friend before she makes it inside ... if you don’t mind, of course.”


When the group pulled out a few special items, Drake set a deck of cards and a wand on the table. Then after a moment, he unbuckled the rapier at his hip and set it there as well. When asked for the sword, he nodded to Gryphon. ”Please, sir. My talents tend to be less martial in nature. Wield it well.”

Castling

Drake was quiet as Arimart was quickly abducted by a pint-sized bundle of trendy princess energy. He slowly followed the others as they headed in to the keep, the click of his cane clearly marking his movement. He scanned the area, having never been to the keep before. Remember your lessons, boyo ... exits, angles and alibis...

Counting Shadows

Drake pulled his cloak tighter, keeping his face hidden within the cowl. He leaned back in his chair, glancing around the area. He had found the little cafe within the Lower Market, one that offered him a distant view of the theater. It wasn’t as close as he would like, but it also meant he wasn’t likely to be marked immediately. For now, he wanted to understand the traffic in the area, and perhaps identify a better place to surveillance from. The best bet was to intercept the orrery before it reached the House. Unfortunately, the two people beat suites to helping with that task were absent.

You’ve certainly grabbed a troll by the wee ones, boyo. Question is ... do you have a ouch sense to know when to let go?

OOC - Trying to catch up
Spoiler: Status
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AC: 14 HP: 40/52 Init +2 Move 30’
Saves: Str +0 Dex +2 Con +2 Int +2 Wis +6 Cha +0
Skills: Arcana/Religion +8; Insight +5; Perception +9;
Warder’s inspiration (+1d4): Investigate, History, Thieves tools
Weapons: shortsword (+5 / 1d8+2); shortbow (+5 / 1d8+2)
Channel divinity 3/3 (Turn undead, destroy CR 1/2, Knowledge o/t Ages, Read thoughts)
Spoiler: Spells
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Prepare 9 spells, DC 15, 4-1st / 3-2nd / 3-3rd
0: guidance, thaumatugy, toll the dead, mending
1st (x4): command, identity, alarm, armor of Agnatha, cure light wounds, healing word, guiding bolt
2nd (x3): augury, arcane lock, knock, suggestion, silence, blindness/ deafness, locate object
3rd (x3): non-detection, speak with dead, glyph of warding, magic circle, clairvoyance, meld into stone, dispel magic
Wards & seals (1/long): alarm, arcane lock, mage armor

Effects: 60’ darkvision