Heh. I totally agree.
Broadly, I'd say as a philosophical matter, inaction (especially for individuals or groups with great power) is also a choice. {Scrubbed}
But in the real world, people and countries don't have a bit "G" "N" or "E" symbol flashing over their heads, and as a matter of gaming, I have trouble seeing much benefit to modeling this sort of philosophical "backsliding into evil" principle in a role-playing game.