Hide

Hides resemble spread out, mud-coloured cowhides lined by four larger and a multitude of smaller eyes. They live in pools and around the fords of larger rivers, and they spend most of their time lying at the bottom of the water, in wait for live prey to ambush.

Size/Type: Large Aberration [Aquatic]
Hit Dice: 11d8+33 (77 hp)
Initiative: +5
Speed: Swim 20 feet
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +8/+20
Attack:
Full Attack:
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict 2d8+7+4d6 acid, leaping grab
Special Qualities: All-around vision, darkvision 60 ft., immunity to acid, critical hits and precision damage, innocuous, low-light vision, resistance to cold and fire 10, tremorsense 20 ft.
Saves: Fort +8, Ref +4, Will +7
Abilities: Str 24, Dex 12, Con 16, Int 1, Wis 11, Cha 7
Skills: Hide +10, Jump +20, Spot +6, Swim +7
Feats: Great Fortitude, Improved GrappleB, Improved Initiative Skill Focus (Jump), Stealthy
Environment: Aquatic
Organization: Solitary
Challenge Rating: 10
Alignment: Always neutral
Advancement: 12-15 HD (Large)
Level Adjustment:

Acid (Ex)
A hide secretes digestive juices that quickly dissolve organic materials. A hide automatically deals acid damage with constrict attacks.

All-Around Vision (Ex)
Due to the number of its eyes and the positioning thereof, hides have a +4 bonus on Spot checks and they cannot be flanked.

Constrict (Ex)
A hide deals 2d8+Str points of bludgeonig damage with each succesful grapple check.

Innocuous (Ex)
Due to its shape and size, a hide gains a +4 racial bonus on its Hide checks made in its natural environment. It takes a succesful DC 18 Spot check to identify it as a living creature.

Leaping Grab (Ex)
Hides snap out of the water to get hold of their prey. A hide can grab an opponent to initiate a grapple with a succesful Jump check (DC=the touch AC of its opponent).


I would definitely appreciate some feedback on these if anyone has the time!