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Thread: Dungeons & Dragons 5.1E — Monk

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    Bugbear in the Playground
     
    thoroughlyS's Avatar

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    Default Re: Dungeons & Dragons 5.1E — Monk

    I don't want to just add more attacks, because that was how they decided to define the fighter in 5E. For better or worse, that is not the monk's thing anymore, just like metamagic is now the sorcerer's thing. Giving them an extra attack at 11th level (either on their action or on Flurry of Blows) is just making them mini-fighters. And I want this to be a monk which doesn't rely on Flurry of Blows. I want to move them away from using it every turn.

    As for Abundant Step, gaining a flying speed was how the Psi Warrior gave better mobility, which seemed fitting. I originally was going to make it teleporting (like in v3.5 and Pathfinder), but I liked the idea that they were still traveling from point to point. For what it's worth, this doesn't replace your old movement features, so you don't always need to rely on it. This is for stunning the dragon and slipping out of Bigby's hand.
    Last edited by thoroughlyS; 2023-11-07 at 02:44 AM.
    Goblin in the Playground

    Most 3.5 thing I've ever seen: RAW on RAW. Love you, Curmudgeon.