Anyways, I'll start editing my characters into this post:
Spoiler: Andrea Andersson - Human Diviner 14
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Race: Variant Human
Class: Wizard
Subclass: Diviner
Background: Sage
Feats/ASIs:
Bonus. Alert
4. Lucky
8. Resilient: Constitution
12. +2 Intelligence
Stats:
8 Str
16 Dex
16 Con
18 Int
8 Wis
8 Cha
Skills:
Stealth
Arcana
Investigation
Religion
Nature
Tools:
Languages:
Common
Elven
Draconic
Primordial
Equipment:
TBD
Spells known:
C: Minor Illusion, Prestidigitation, Mage Hand, Firebolt, Chill Touch
1. Mage Armor, Shield, Fog Cloud, Sleep, Feather Fall, Comprehend Languages, Grease, Find Familiar, Detect Magic, Unseen Servant, Identify
2. Web, Misty Step, Invisibility, Magic Mouth, Blindness/Deafness, Darkness, See Invisibility, Darkvision, Cloud of Daggers, Gentle Repose
3. Hypnotic Pattern, Haste, Fly, Counterspell, Dispel Magic, Phantom Steed, Tiny Hut, Water Breathing, Magic Circle, Glyph of Warding
4. Polymorph, Banishment, Dimension Door, Greater Invisibility, Resilient Sphere, Arcane Eye, Stone Shape, Mordenkainen's Faithful Hound
5. Wall of Force, Animate Objects, Wall of Stone, Conjure Elemental, Contact Other Plane, Planar Binding, Bigby's Hand
6. Contingency, Programmed Illusion, Disintegrate, Create Homunculus, True Seeing
7. Simulacrum, Teleport, Forcecage, Mordenkainen's Magnificent Mansion
Spells prepared (18):
1. Mage Armor, Shield, Feather Fall
2. Misty Step, Blindness/Deafness, Darkvision, Cloud of Daggers
3. Hypnotic Pattern, Haste, Fly, Counterspell, Dispel Magic
4. Polymorph, Dimension Door
5. Wall of Force, Bigby's Hand
6. Disintegrate
7. Teleport, Forcecage
Spoiler: Artemis Aversano - Human Archer 14
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Race: Variant Human
Class: Bard
Subclass: College of Valor
Background: Spy
Feats/ASIs:
Bonus. Crossbow Expert
4. Sharpshooter
8. Resilient: Constitution
12. Inspiring Leader
Stats:
8 Str
16 Dex
16 Con
8 Int
8 Wis
16 Cha
Skills:
Stealth (Expertise)
Acrobatics
Perception (Expertise)
Persuasion (Expertise)
Deception (Expertise)
Intimidation
Tools:
Flute
Viol
Lyre
Thieves' Tools
Dragonchess Set
Equipment:
TBD
Spells:
TBD
Spoiler: Alissa Alarthal - Human Healer 14
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Race: Variant Human
Class: Cleric
Subclass: Life Domain
Feats/ASIs:
Bonus. War Caster
4. Resilient: Constitution
8. +2 Wisdom
12. +2 Wisdom
Stats:
8 Str
14 Dex
16 Con
10 Int
20 Wis
10 Cha
Skills:
Stealth
Insight
Perception
Religion
Medicine
Equipment:
TBD
Spells:
TBD
Spoiler: Aislinn Aileanach - Human Shapeshifter 14
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Race: Variant Human
Class: Druid
Subclass: Circle of the Moon
Feats/ASIs:
Bonus. Lucky
4. Resilient: Constitution
8. +2 Wisdom
12. +2 Wisdom
Stats:
8 Str
14 Dex
16 Con
10 Int
20 Wis
10 Cha
Skills:
Stealth
Nature
Perception
Animal Handling
Survival
Equipment:
TBD
Spells:
TBD
Obviously the biggest job is gonna be the spell lists. Magic Jar ban frees me up to pick Contingency or Find Greater Steed (probably just the latter) on my Bard though so that makes life a bit easier. I'll go with the no-magic-items run since with this party, it was never really a relevant consideration in the first place.
EDIT: It occurs to me that I could pretty easily make it a PHB only party. The only big losses are on the Cleric front: missing out on Summon Celestial and some of the better domains would be a significant handicap (though e.g. Life Domain Cleric would be fine but they would lack a long range option in case Tiamat chooses to kite). Valor Bard is worse than Swords but not by that much and Moon is probably worth less than Shepherd but again, not by that much. Fighting Initiate is meh whatever level (I could dip for it if I really cared but I don't like multiclassing). Bard would miss out on Find Greater Steed and Wizard would miss out on Tenser's, Summon Undead and Summon Greater Demon (all basically to the same ends) though those aren't really integral to anything.
You know, I'm intrigued enough by whether this works that I'll test it out first. I'll make a
PHB only no magic items party. I'm not as certain of victory as with the party I laid out earlier (I haven't run the numbers) but I think there's a reasonable shot still. I'll think through the Land Druid options but I'm probably going Moon in this case though I don't see either Moon or Valor benefitting the team overtly much. I also need to pick another source of Temporary HP.