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    Bugbear in the Playground
     
    PaladinGuy

    Join Date
    Mar 2009
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    Somewhere in Utah...
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    Default Re: The Problem with Paladin Villains (spoilers for SoD/GDGU)

    Quote Originally Posted by Kish View Post
    Well, one of them can exist by a cursory reading of D&D rules and the other cannot, so...it must be Paladin B, the existent one.

    (One day, I will understand why people think "Good doesn't have to actually mean anything if you don't want it to" is a profound observation. The preceding statement is a lie.)
    Exactly. In D&D it is possible to empirically determine whether specific actions will shift your alignment towards evil, because there are spells to detect evil. For paladins there is an easy way to determine if singing and dancing is evil: use your detect evil power before and after someone dances or sings. If you don't get an evil reading then that behavior wasn't evil.

    To have a group of paladins set up a tyrannical state that tries to force people to be good is impossible. Trying to do so would cause the paladins to fall. This is because, somewhat paradoxically, lawful good behavior requires allowing free will (it falls under "respect for the dignity of sentient beings"). Lawful neutrals can talk about the evils of free will, but lawful goods must allow it, or they will find they are no longer good.

    Edit: Lawful Good behavior also requires not causing suffering to innocents. If you are the enforcer for a tyrannical government that causes the innocent to suffer you can't also be a paladin.
    Last edited by Jason; 2021-05-14 at 10:09 AM.