Lich, Psionic

"Liches aren't traditionally Minions."

"No worries, he's magically restrained."

"RELEASE ME OR EVERYONE BURNS!!"

Psionic Lich is an acquired template that can be added to any humanoid creature (referred to hereafter as the base creature), provided it can create the required phylactery.

Size and Type: The creature’s type changes to undead. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

Hit Dice: Increase all current and future Hit Dice to d12s.

Speed: Unchanged.

Armor Class:
A lich has a +5 natural armor bonus or the base creature’s natural armor bonus, whichever is better.

Attacks: A lich has a touch attack that it can use once per round. If the base creature can use weapons, the lich retains this ability. A creature with natural weapons retains those natural weapons. A lich fighting without weapons uses either its touch attack or its primary natural weapon (if it has any). A lich armed with a weapon uses its touch or a weapon, as it desires. During a Full Attack the Lich can make a weapon attack, with the touch attack as a Secondary attack.

Damage: Unchanged (but see below).

Special Attacks: A Lich retains all the base creature’s special attacks and gains those described below. Save DCs are equal to 10 + ½ Lich’s HD + Lich’s Cha modifier unless otherwise noted.

Fear Aura (Su): Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed on a Will save or be affected as though by a fear spell from a sorcerer of the lich’s level. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours.

Power Draining Touch (Su): Any living creature a lich hits with its touch attack takes 1d8 negative energy damage, and if it is psionic it must make a Fortitude Save or temporarily lose Power Points equal to the damage done (these Power Points recover normally).

Psionics: A lich can Manifest any Powers it could manifest while alive.

Special Qualities: A Lich retains all the base creature’s special qualities and gains those described below.

Turn Resistance (Ex): A Lich has +4 turn resistance.

Damage Reduction (Su): A Lich’s undead body is tough, giving the creature damage reduction 15/bludgeoning and magic. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex): Liches have immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks.

Saves: Unchanged.

Abilities: Increase from the base creature as follows: Int +2, Wis +2, Cha +2. Being undead, a lich has no Constitution score.

Skills: Liches have a +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.

Feats: Unchanged.

Environment: Any

Organization: Solitary or troupe (1 lich, plus 2-4 Spectral Savants and 5-8 CR 4 minions).

Challenge Rating: ++2

Treasure: Standard coins; double goods; double items.

Alignment: Any Evil.

Advancement: By character class.

Level Adjustment: +4