Sophia's instinct, as this disaster started unfolding before her, was probably not what Maya wanted it to be just then: she intended to stay and help. After all, it was pretty hard for her to suffer any permanent harm, and while her magic was definitely not as powerful as a sorcerer's, it could still help. Besides, she'd added a pair of golden high-heeled sandals to her outfit on a whim, figuring they complimented her current form, and those things were not easy run in (forgetting, in the heat of the moment, that she could just fly...).

She called up as much of her wind magic as possible, trying to use a gust to reinforce Maya's efforts to stop the crane - probably a futile gesture, as without a wish her wind magic was limited enough that she couldn't even fully push away a person who was determined to fight it, much less a huge piece of machinery like this, but she had to try. But she also multi-tasked, at least, starting up gentler gusts along the group to try and help push the people around away from the area of danger. "Everybody, clear the area! Fast!" she shouted, using magic to enhance her voice to try to be heard over the sound of the machinery being pushed against, the wind, and Maya (and probably anyone else in the area) similarly shouting.

Spoiler: OOC/Roll
Show
Luck, Harem Outfit +1, Eccentric Outfit +2, Elemental Affinity +2, Butt In +2, Overclock +2 = +9 total.
Just in case it's not obvious, I figure on a success, then all of the noise she's making attracts the attention of someone who can help. On a failure, well, either she doesn't end up needing further help due to how someone else's' roll plays out, or Sophia at least won't be hurt enough that she can't bounce back quickly with Maya's help.