...but eh. The more I look at this, the more I think I should drop psi dice as a mechanic altogether. Or at the very least update them to match the published Psi Warrior and Soulknife. Which I guess would be something like:
- Instead of
spell psi points, you have an equal number of psi dice. - Talents mostly don't use psi dice at all; for stuff like Psychic Aptitude, it can just be "roll one of your psi dice," rather than expending them.
- To use a Discipline power, you have to expend a couple psi dice (ie, the same number as you'd normally spend
spell psi points) - When dealing damage with Discipline power (or Talent?) you can expend additional psi dice, up to your normal limit, and add them to the damage. If nothing else, that would save a lot of repetitions of "you can increase this ability's damage by 1d6 per additional psi point spent on it"...