Skirr
- Huge Undead (10 ft reach)
- 9 RHD (d12hp, poor BAB, one good save, 4 skill points/"level")
- Speed 20 ft, fly 50 ft (poor).
- +12 natural AC.
- Bite 2d8 and 2 claws 2d6.
- Improved grab: activates on a bite, for targets up to large. The monster tactic is to grab, fly up high, and drop the victim.
- Darkvision 60 ft.
- Diet dependent: flesh - one of the least disruptive diet dependencies.
- Undead traits.
- Str +12, Dex +4, Int -8, Wis +2, Cha +4: +14, one non ability. That is a massive hit to Int!
- Very small racial skill list, but with -8 Int, probably won't matter much.
Somewhat unusual body type; unsure how good the claws would be at manipulating objects. It says they know no languages, which I guess is different than not being able to speak. If you put points into Speak Language, you should be fine.
As a DM, I have a bit of a soft spot for these guys, especially with the Hivenest template thrown on for lols.
As a PC? I really wanted these to be +0, but I'm not seeing it. Sure, you've got a decent chassis for a grabber/grappler, and flight is always good, but is that worth 9HD (with poor BAB), and a hit to Int that means you're likely to only be getting 1 skill point per level? Skills matter, for everyone. I'm guessing best progression would be something full BAB, maybe Barbarian or Crusader.
I'm think I'm voting LA -0, but a strong argument might get me to +0.