Quote Originally Posted by Kish View Post
If I look at the character in the comic...she comes out of the gate a villain. She's not a hero or a good guy, sympathetic or otherwise. Sure, she helps against the ogres, but with her level of demonstrated trigger-happiness in her meeting-the-Order scene, it's only believable at all that she hasn't left a trail of innocent bodies if there's a magical guarantee that she hasn't. If avoiding Falling as a paladin just means that you need to have a vaguely plausible case that you're doing the right thing, then the part of the story with Miko isn't "how a good guy can be unsympathetic" but "how Roy Greenhilt mistakes a villain for a hero."
Yes, the problem is that the villain paladins in the comic obviously are not lawful good, and yet they remain paladins.

If the aim was "show how lawful good characters can be villains," it failed. Because it turns out that characters who do evil things cannot be lawful good.

Most societies in D&D do not condemn anyone who detects as evil to death on the spot. Along with the many ways in which a detect evil spell can give an inaccurate reading there are also the facts that good aligned people believe in mercy, the possibility of redemption, respect for life, and respect for free will. A lawful good society will generally tolerate citizens who detect as evil so long as they are not caught actively breaking the law. Those that are caught breaking the law will be allowed a chance to defend themselves at trial and if guitly will only be sentenced to a penalty proportionate to the crime, not death for traffic violations.
A society that sends out "thought police" to kill everyone who detects as evil may still be a lawful society, but they are no longer a good-aligned society, and they will not be able to produce paladins.