Quote Originally Posted by hamishspence View Post
The way D&D has often been played, is adventurer paladins condemning "monsters" who detect as evil to death, on the spot, whenever they meet them in a wilderness or a dungeon.
A lawful good society won't sanction having groups of adventurers going out and massacring random goblin villages that were just minding their own business either. Again, good-aligned societies value mercy, respect life, allow for redemption, respect free will, etc. It's when the monsters are actively raiding others that adventurers are called in, and even then the adventurers will be expected spare goblin non-combatants.
A more neutral society will be less finicky over exactly what the adventurers do to the non-combatant goblins of a tribe that was raiding them but will still tend to leave alone goblins that aren't actively causing problems.